Grand Theft Auto IV is the eleventh entry in the "Grand Theft Auto series" and the first in the HD era of the "Grand Theft Auto " series . Rockstar Games originally planned to release the game on PlayStation 3 and Xbox 360 on October 16, 2007 , but the release date was postponed to April 29, 2008 due to the development of the Playstation 3 version. The game uses a new RAGE engine . The Windows platform will be available in North America on December 2. There are two separate expansions on the Xbox 360 platform , the first for " Grand Theft Auto: The Lost and Damned " and the second for " Grand Theft Auto: Song of the Night ", respectively on February 17, 2009 and released on October 29. In early 2010, it was officially announced that the two expansion packs on Xbox 360 would be ported to PC and PS3 platforms under the name of " Chapter of Liberty City " . On sale. Backwards compatibility with Xbox One starting February 9, 2017 .
As a successful game, Grand Theft Auto IV reached $500 million in sales within a week. Gaming media IGN rated the game very highly, claiming that it is the best game in video game history since The Legend of Zelda: Ocarina of Time .
On March 24, 2020, Grand Theft Auto IV: Complete Edition will be re-released on Steam and Rockstar Games Social Club , with Grand Theft Auto IV , Grand Theft Auto: Lost and Damned or Grand Theft Auto: Nightlife The current owner of the song will see its digital version updated to Grand Theft Auto IV: Complete Edition in their Steam library.
| Grand Theft Auto IV | |
|---|---|
| |
| type | action |
| platform | PlayStation 3 Xbox 360 Microsoft Windows Xbox One |
| developer | Rockstar North Rockstar Toronto (PC) |
| Publisher | Rockstar Games Capcom (Japan) |
| Producer | Leslie Benzer |
| screenwriter | Dan Hauser Rupert Humphries |
| program | Adam Fowler Alexander Roger Obbe Vermeij |
| art | Aaron Garbut |
| music | Michael Hunter [*] |
| series | Grand Theft Auto Series |
| engine | RAGE Engine Euphoria (Action Engine) |
| model | single player , multiplayer |
| release date | PS3, Xbox360: Worldwide: April 29, 2008 Japan: October 30, 2008 [1] Windows: North America: December 2, 2008 Europe: December 3, 2008 Japan: March 20, 2009 |
Game content
Like its predecessors, Grand Theft Auto IV uses a third-person perspective . Players can roam freely in the open world of the game. Also like the previous game, players can only be locked in the initial place at the beginning of the game, and can only be initially unlocked through missions and plots. Some tasks require a specific date and time to undertake. In addition, the game has added a "moral choice" system, including forcing players to choose whether to kill a specific character or not, and choose to kill one of the two characters. The game has two endings, depending on player choices, and those choices also affect whether players can take on certain missions.
Compared with the previous work, the picture quality, textures and light and shadow effects of this work have been greatly improved, and the picture quality is more realistic than the animation-like quality of the previous work. Players use melee attacks, weapons and explosives to attack enemies. The walking action of this game has been improved, returning to a normal person's state, unlike the trotting posture of the previous game. When driving the vehicle, the map in the lower left corner will display the vehicle navigation route, so that you will not get lost in the unfamiliar game world, and you can choose the first-person perspective when driving the vehicle.
The game is also the same as the previous works, with its high degree of freedom, you can choose to carry out the main line, side tasks, or kill people and set fires everywhere on the street. The new bunker system in this game is a great help for players. Players can move flexibly and experience the fierce gun battle in real life. Melee attacks also have more actions, such as dodging, blocking, disarming opponents' weapons, etc. The body armor doubles the player's blood volume. If the player is injured, he can replenish his blood by eating and picking up medical kits. After death, he can recover in the hospital. The hospital in this game will not confiscate the player's weapons. In addition, in terms of weapons, this game cancels big killers such as flamethrowers and Gatling machine guns , and limits the number of bullets. For example, the rocket launcher is limited to only 8 bullets. The weapon will be discarded when the bullets run out, but if the game is 100% complete, this limitation will disappear.
When the player commits a crime, it is possible for the police on foot to commandeer your citizen's car to hunt you down, but most are taxis. When you are wanted and pursued by the police, the radar in the lower left corner will display the police's sight range and vehicle position. As long as the car drives fast, you can get out of the police's sight range to release the wanted. As your wanted star rises, the police will not only dispatch patrol police cars to arrest you, but also dispatch Humvee police cars and even riot police cars, and set up roadblocks in some traffic arteries to stop you. If you don't want to be wanted any more, you can surrender to the police. If the protagonist is pointed at the gun by the police, he will raise his hand and surrender, but the player can refuse to arrest. At this time, the police will add a star to you, but if you pick up a police car, you can enter the police computer when the police car stops, you can use the police computer to call colleagues to support you, and you can use the police computer to find criminal suspects man, lock his location and bring him to justice to complete the police mission. Contrary to the fact that the police in the previous Grand Theft Auto series are quite slow, the police are smarter, more nimble and more agile than the previous series. If you want a police car, calling 911 is the best choice. If Robbery of police cars on the street usually results in arrest. If the player continues to commit crimes, the star of the series will increase, and FIB (the FBI that maps the real world ), NOOSE ( National Office Of Security Enforcement , Homeland Security), and special counter-terrorism forces will also step in to hunt down the player. Special forces replace the SWAT units that appeared in previous works and will use heavy ordnance such as M4 assault rifles, armored vehicles and UH-60 "Black Hawk" attack helicoptersarmy, which appears when there are six badges. In addition, the special forces armed with submachine guns no longer only use helicopters to hunt down players as in the previous game, but will also be carried by special forces trucks, or by special forces special high-speed speedboats, landing from waterways to hunt players. Unlike the previous game, when the player is being pursued, if the player is seen by the police driving into the Pay 'N' Spray paint shop, the stars will not be removed.
Urban public transportation is also implemented in this game, players can take taxis, subways, these public transportation is the best choice for players to avoid the police or quickly from one place to another. Liberty City taxis start at 2 yuan and $1 per kilometer, and double the fare if the driver is asked to speed up or skip a scene. The subway and rail transit in Liberty City are also all over the city, and the lines are quite complicated. If you don’t want to take the wrong line or take the wrong station, it is very important to carefully observe the signs on the station and the prompts in the car.
This game has added a friend system, players can go to bars, throw darts, play bowling and other interesting entertainment activities with their friends, [15] [16] But when you need friends, you can get friends only through your mobile phone (like Roman Berridge's free taxi, Devin Fergie's two younger brothers). In addition, Nick's mobile phone can make appointments, make calls, check the time, take pictures, enable multiplayer mode, enter cheat codes and other functions. [17] [18] Players can access the in-game Internet through a computer, which can be found in residences and Internet cafes, allowing players to send and receive e-mails, and to make girlfriends through the in-game virtual Lovemeet website. [19]
The PC version of the multiplayer mode supports up to 32 players online at the same time. [20] The maximum number of connections in the console version is 16. [Note 1] Players can decide which play mode, including deathmatch and street races. [21] Players can play cooperatively or solo. Of course, the money in the game must be earned. [22] [23] There is also the option of free mode, which opens up the entire map and can control many variables such as police force, traffic and weapons. LAN connection only supports the Windows version of the game. [twenty four]
Overview
settings
The story takes place in Liberty City, which is based on New York City , USA , and has appeared in Grand Theft Auto I , Grand Theft Auto III , Grand Theft Auto Advance , and Grand Theft Auto: Liberty City Stories . Rockstar Games recreates four of the five boroughs in real-life New York City in the game. The overall game map area is smaller than San Andreas, but the new Liberty City will be more detailed and larger than previous Grand Theft Auto games. According to past traditions, in the game, real streets and place names will be modified: for example , Brooklyn is changed to Broker, Queens is changed to Dukes, and the Manhattan Bridge is called Argonne in the game. Algoquin Bridge, etc. [25] The adjoining city is an independent state named Alderney (prototype of Northern New Jersey ). And three small islands in the game: Charge Island (the prototype is Randall Island ), Colony Island (Colony Island, the prototype is Roosevelt Island ) and Happiness Island (the prototype is Liberty Island , the statue of Liberty above it) Become the Statue of Happiness in the game. There are many Chinatowns in the game in CantoneseShops named in homonyms, and passers-by in Chinatown will also speak to the protagonist in Cantonese, but most of them swear at the protagonist in foul language.
Initially, the bridge was blocked due to the threat of terrorism, but it is gradually unlocked as the story progresses, allowing players to freely traverse between the big islands. [9] The cosmology in Grand Theft Auto IV is unrelated to the previous series. [26] However, this work and its two expansions are stories at the same time and place, and the Five Dynasties are also inextricably related to this work. [27] [Note 2]
drama
The story is set in 2008, and the protagonist Niko Bellic leaves his native Eastern Europe to find the traitor who betrayed his comrades in Yugoslavia fifteen years ago and wiped out his army. Of the fifteen-man army Nick was in, only three survived, including himself. The traitor was among the other two, and one of them was in Liberty City, USA. Nick's cousin Roman Bellic happened to live in the United States, and he claimed to have sports cars, beautiful women, and a mansion . and find traitors. However, when Nick arrives, he realizes that everything Roman said was a lie - he just lived in a shabby apartment, owed huge loan sharks, and had to drive a taxi to support his family. [9]
Roman's creditor - Vladmir Glebov (Vladmir Glebov) came to Roman's apartment several times to smash the scene and insult Nick many times, and often flirted with Roman's girlfriend Mallorie, and even forced Nick for him Do some dirty work to pay Roman's debts. Finally, after Nick learned that Glepov had been engaged with Marilou, he finally couldn't bear it anymore and decided to kill him. Although he succeeded in killing Glepov, Glepov was a member of the Russian mafia , and he offended the criminal group behind him when he died. [30] Nick and Roman were soon caught by the gang and brought to the back room for interrogation. Nick met Mikhail Faustin, the leader of the mafia, who was violent and would kill at every turn. , and even shot an ineffective man on the scene. Fausten's brother and assistant Dimitri Rascalov, on the other hand, was calm and composed and resented his brother's behavior. Faustin, on the other hand, saw Nick's audacity and asked Nick to start working for him. Faustan's blatant criminal behavior attracted the attention of many police officers and offended many other gangs. Dimitri did not want to be with him anymore, so he met Nick privately to discuss Fastan's affairs. [31] Nick also It is soon learned that Fausten has become insane from drug use, when he orders Nick to kill Kenny Petrović, the head of the most powerful Russian gangster in Liberty City, the Petrović family. Purpose son, Nick also decided to draw a line with him. After that, the Petrovic family threatened to retaliate, and Dimitri instigated Nick to assassinate Faustin to prevent the fire. [32]When Nick is done and is about to meet with Dimitri to get paid, Dimitri asks Nick to go to a factory, where Nick meets his former employer, the leader of the European Human Trafficking Organization, Ray Bulgar Lin (Ray Bulgarin), who accuses Nico of betrayal on trumped-up charges. When Nick denies the allegation, a firefight ensues with Bulgarin and a hypocritically masked Dimitri, after which Dimitri and Bulgarin manage to escape. [33]
After that, when Nick and Roman were forced to flee to Bohan, they found their apartment, the taxi company all sent by Dimitri set on fire. [34] To make matters worse, Dimitri kidnapped Roman in an attempt to bring Nick into submission, but Nick managed to rescue Roman from Dimitri. [35] Afterwards, the player gets to know Playboy X and his brother Dwayne Forge, and their conflict becomes more and more intense. Here, the player will make a moral decision and choose to kill Playboy X is still Devin. Killing Devin only gets a mere $20,000. Killing Playboy X can not only get his real estate, but also get the support of his younger brother. In addition, Nick's first girlfriend, Michelle, interrupted one of Nick's drug deals, confiscated the drugs, claimed she was an undercover agent for a government agency, and led Nick to the United Press in Liberty City. Liberty Paper) building. [36] Nick promised to help Liberty City United Press, but he made one condition: he must help him find the traitor. [37] [38] [39]
During this period, the player met Patrick McReary (nicknamed Packie), and carried out three others including his brother Derrick McReary (Derrick McReary) looted the bank, and Packer's sister Kate (Kate) also fell in love with Nick and became Nick's girlfriend. Nick later helps corrupt Sheriff Francis McReary to do some dirty things, Francis even asks Nick to assassinate his own brother Derek McCreary, who died in a bank robbery A teammate is decadent, drinking in the park all day, but he is also alert to his younger brother and has no choice but to ask Nick to kill the sheriff, leaving Francis to help Nick eliminate the police star. Players will make a moral choice between justice and interests. After that, the player met his new employer, Jimmy Pegorino.
In the end, Liberty City United Press delivered the betrayal Darko Brevic to Nick in person. When Nick asked how much you betrayed us for, Darko said it was only a thousand dollars. cost. After hearing this, Nick was very angry. At this time, Roman came over and said let him go because of his conscience to haunt him for the rest of his life and make it worse than death. Moral choices can be made here. If Darko is released, he will leave Liberty City. ; Conversely, if Darko were to be executed, Nick would shoot him twelve shots, each of which represented the sacrifice of a comrade in vain. [40] After the deal is done, Nick's employer, Jimmy, will call and go to the strip club to meet Jimmy and learn that he is about to have nowhere else to go, and he can only gamble on his last strength. So Jimmy wants to cooperate with Dimitri to conduct a large-scale drug deal with out-of-town buyers, because Jimmy has no right-hand man so he chooses Nick. [41]
Here the player will make a difficult choice, whether to endure the humiliation to deal with Dimitri, or rush to kill Dimitri, but no matter which one chooses, one party will be offended. The ending is tragic. [41] If he chooses to trade with Dimitri, [42] he will get a handsome reward. At this time, Roman will have a wedding with his girlfriend Marylou. Kate is disappointed to learn that Nick is involved in the transaction and refuses. Attend the wedding, where Dimitri's assassins will kill Roman at this festive wedding. [43] If you choose revenge, after killing Dimitri on the freighter, [44] Kate will be killed by Jimmy's slashing gun while attending Roman's wedding. [43] No matter which ending is chosen, the final revenge chase will begin, and Dimitri/Jimmy is finally chased and killed by Nick next to the pedestal of the Goddess of Happiness. [45] [46]
make
Production on Grand Theft Auto IV began in November 2004, almost immediately after the release of Grand Theft Auto: San Andreas (2004). [47] About 150 game developers work on Grand Theft Auto IV, [48] led by a core team of members who worked on Grand Theft Auto III (2001). [49] In the game, Rockstar used its self-developed RAGE engine (Rockstar Advanced Game Engine), which was used in Rockstar Games Presents Table Tennis (2006), and the physics engine was also changed to Euphoria . [50] Instead of pre-written actions, the Euphoria engine controls non-player characters (NPCs) through a variable character animation system, making character actions more realistic. [Note 3] [51] The Euphoria engine also has pre-written more realistic actions. For example, when the player knocks down an NPC and throws him out of the window, the NPC will grab the window railing with one hand . [52] The game makes extensive use of facial capture to facilitate the creation of complex facial expressions and lip-syncing cutscenes. [53] The leaves in the game are made by the plant modeling software SpeedTree . [54]
From "Grand Theft Auto IV", we can see that the series will be transformed into a more realistic, more detailed style and richer tones [47] and the next-generation game console high-definition picture . [49] Dan Houser, co-founder of Rockstar, said: "We were talking about how high-definition Grand Theft Auto IV was, and that's what it was. Not just in terms of graphics - of course it was obviously What we're trying to achieve, but also other design aspects....you know, trying to make the game more realistic, more closely aligned with reality, which is consistent with other similar games." [ 47] Art director Aaron Garbut believes that one of the reasons was their decision to set the game in New York City , because "we all know what is amazing, diverse, dynamic, The same goes for a movie-like city," which seems to be "a good fit for this synonym for a game based on a real city," since players expect the "detail, variety, and life" to be at a high level." [55 ] Hauser added: "Because we're working on high-definition games, we know we're doing shitloads of work, but we want to have a foothold where we can." [49] The developers consciously avoided creating unused areas of Liberty City, and Dan Houser said, "We're always trying to make something more real, a real environment, but that's also the joy of game design." [47] Grand Theft Auto IV's cities are more detailed and larger than the series' predecessors, [56]Although relatively small compared to the sprawling size of San Andreas in its predecessor, Grand Theft Auto: San Andreas, Liberty City's horizontal and vertical buildings, the number of buildings accessible, and other Details at the level of these buildings are more refined than the previous one. [56] The goal when creating Liberty City was to make the city free of dead ends and extraneous spaces, such as the great desert in San Andreas. [47] In order to achieve a realistic environment, the Rockstar North team based in Edinburgh , Scotland , made two trips to New York to investigate and research, and when one project was launched (as it was in the production of its predecessor), the other began to develop further. [55] There is also a full-time team in New York that handles information from other agencies, such as studying the population movement of ethnic minorities in a region. [49]
The script for Grand Theft Auto IV was written by Dan House and Rupert Humphries. [14] Unlike its predecessors, which had strong cultural and film and television influences, "the Grand Theft Auto series doesn't really have a cinematic feel," [47] House explained. "We're consciously trying...well....if video games go to the next level, whether it's going to add some emotional drama or something, it's still going to be connected to the real world." [49 ] House added, "In terms of character building, we need some refreshing characters, rather than borrowing directly from a certain movie... Maybe we can create something of our own." [49] Music director Ivan Novich (Иван Павлович) said, "We had to choose to carefully select the songs in New York Today and make sure that players didn't feel the music was outdated when the game was released." [57] The developers contacted at least more than Over 200 artists for recording and distribution rights. [58] They even hired private investigators to locate relatives of Skatt Bros band member Sean Delaney to license the band's song "Walk the Night". [59] Billboard , citing sources, revealed that Rockstar paid up to $5,000 for the rights and another $5,000 to burn the music. [60] The developers initially considered allowing players to buy music at record stores and play in the protagonist Nick's MP3 playerPlayed on it, but these two ideas ended up being fruitless. [58] DJ Green Lantern produced the hip-hop radio station "The Beat 102.7" specifically for the game. [60] Record label owner and producer Bobby Konders, who made the radio station Massive B Soundsystem 96.9, went through the extra effort of flying to Jamaica to acquire the rights of ballroom artists to re-record the track and put it on the radio The administrative district of Liberty City is mentioned in the text. [60]
Microsoft's vice president of interactive entertainment, Peter Moore, announced at E3 2006 that the game would be released on the Xbox 360, rolling up his sleeve to reveal a temporary tattoo of the Grand Theft Auto IV logo. [61] Rockstar Games began to claim that the game's release date was October 16, 2007, however Michael Pachter, an analyst at investment bank Wedbush Morgan, believes that Take-Two may delay the game until 2008 to stabilize Live its financial performance and avoid competing with other high-profile games like Halo 3 . [62] Rockstar responded that the game would still be released in "late October". [63] On August 2, 2007, Take-Two announced that the game was delayed and would delay the company's second fiscal quarter (February-April 2008) [64] in a conference call with investors , Take-Two's Strauss Zelnick blamed the delays as "almost a serious technical problem...don't worry, but consider the challenges." [65] It was revealed that, The delay was prompted by some technical difficulties with the PlayStation 3 version of the game and storage issues on the Xbox 360 version. [66] On January 24, 2008, Take-Two announced that the game would be released on April 29, 2008. [67]As the release date approached, Rockstar Games and its parent company, Take-Two, began spending heavily to promote the upcoming Roguelike through a variety of forms, including TV commercials, web videos, billboards, viral marketing, and a redesigned website. Hunter IV. Two special editions of the game for the PlayStation 3 and Xbox 360 were also released. [68] On April 18, 2008, at a shareholder meeting of Take-Two, CEO Ben Feder announced that Grand Theft Auto IV had " gone gold" , "in production and in trucks en route to retailers". [69] The game was finally released on PlayStation 3 and Xbox 360 platforms in Europe, North America and Oceania on April 29, 2008, and Japan on October 30, 2008. [67] [70] Overall, Grand Theft Auto IV's It had nearly 1,000 developers and took more than three and a half years to complete, at an estimated total cost of around $100 million, making it at the time the most expensive video game ever developed. [71]
On June 8, 2008, Rockstar North and Rockstar Toronto announced the release of a Windows version of Grand Theft Auto IV. [72] [73] The game was originally announced on November 18, 2008 in North America, and on November 21, 2008 in Europe, but was later delayed to December 2 and 3, 2008, respectively. [73] This release includes extended features not found on the motherboard, [73] including traffic density control, configuring draw distance and a Replay Editor. [74] The Replay Editor allows players to record and edit video clips of the game and upload them to the Rockstar's Social Club website. Play online with Games for Windows - Live . [75] The Windows version also supports multiplayer with up to 32 simultaneous players. [76] The disc is protected by SecuROM , and the game can only run properly through online activation. [77] The game was released on Steam on January 4, 2009 . [78]
Evaluation
Home version
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Grand Theft Auto IV received generally positive reviews after its release. Metacritic calculates an average score of 98/100, based on 64 reviews for the PlayStation 3 version and 86 reviews for the Xbox 360 version, summed up as "universal acclaim" [81] [82] is the second-highest Metacritic score game. [Note 4] GameRankings gave the game an average score of 97% based on 60 reviews [79] for the PlayStation 3 version and 86 reviews [80] for the Xbox 360 version. It's also one of the highest rated games by GameRankings. [Note 5] Critics liked the game's plot, [83] [87] [89] [92] the open -world setting [83] [84] [89] and the combat system. [6] [84] [86] [88] IGNHilary Goldstein of Game Informer considered it "sets a new benchmark for open-world games" [89] Andrew Reiner of Game Informer It claims that the game "completely changes the landscape of gaming". [87]
Critics praised the open-world design and further praised the player's freedom. Seth Schiesel of The New York Times considers it a "real star" in games named after cities [ 93 ] According to Jon Hicks of Official Xbox Magazine The city in the game impressed him (impressed by the city), which is due to the game's AI . [92] Andy Robinson of Computer and Video Games praised the realism of the game environment, calling it "utterly unmatched". [84] Gore of IGN Goldstein said that although Liberty City was developed based on the real-world New York City , the former and the latter are not inclusive. He wrote that the city "exists in its own universe and rightfully so". [89] Crispin Boyer of 1UP.com praised the city for its "breathtaking vistas, incredibly varied scenery, and lived-in look". [83] Conversely, Game RevolutionJesse Costantino of the game criticized the game for lacking important features common to other open-world games. [94]
Critics also praised the game's storyline. IGN's Goldstein acknowledged the in-depth story, breaking with the franchise's tradition. Jon Hicks of Official Xbox Magazine was surprised by the number of in-depth stories. [92] Reiner of Game Informer writes: Feel free to enjoy the story in the difficulty of the game. [87] And the moral choice system that confronts the player in the plot is also welcome. 1UP.com's Boyer said game designers gave players "replayability." [83] Tom Bramwell of Eurogamer argued that the moral decision system was fair and replaced " bosses with large health bars" . [86]
The characters in the game—especially the protagonist Niko—received a ton of positive reviews. [86] Hicks of Official Xbox Magazine and Andy Robinson of Computer and Video Games both called Nick "charismatic" and "likeable", in contrast to previous titles in the series The protagonists are similar. [84] [92] GamesRadar 's George Walter praised the depth of the characters, and IGN's Goldstein felt that the characters all sounded the same when protagonist Nick had a difficult decision. [88] Giant Bomb 's Jeff Gerstmann stated through the plot that Nick was "the only thing that mattered to [him]" and that the protagonist's character also is one of his favorite features of the game. [95] The New York Times' Cisse stated that this was down to the game's script making Nick one of the most authentic video game characters, [93] while 1UP.com's Boyer praised the game's character as fitting into the game's mission. [83]
Many commentators felt that the combat system was more sensitive than the previous game, and particularly praised the new cover system . [83] [84] [86] Gamespot 's Justin Calvert wrote that the cover system made the game a "huge improvement" over the previous game. [6] Game Informer's Reiner agrees that the new aiming system makes players accountable for all deaths. [87] IGN's Goldstein praised the maneuverability of the cover system and felt that the automatic aiming system allowed the player to be of great help in melee. [89] GamesRadar's Walter wrote that the cover system had "paved the way to a new style of mission". [88] David McComb of Empire Magazine called it the "sharp and instinctive" of combat, [ 96 ] Hicks of Official Xbox Magazine said the cover system would allow Players better plan their attacks. [92] In addition to the combat system, most reviewers pointed out that the handling of the vehicles in this game is more realistic than the previous game. [87] [88] [92] Robinson of Computer & Video Games felt that the handling of the vehicles had become more realistic, while Hicks of Official Xbox Magazine considered the game's choice of vehicles "excellent".[84] Game Revolution's Tantino praised the physics engine for improving the mechanics of the game, especially in vehicle collisions and cutscenes. [94]
Critics also praised the design of the game's sound effects. IGN's Goldstein praised the actors for their excellent performance ( motion capture ) and the use of licensed music. Gamespot's Calvert and GamesRadar's Walter also praised licensed music, the latter also enjoying the radio's humor. [6] [88] Michael Pinson of The Pro Audio Files praised the game's sound design, including the hustle and bustle of the city, licensed music, character dialogue, and vehicle and weapon sounds, and praised the developers' solidarity sex. [97] Carolyn Gudmundson of GamesRadar praised the game's soundtrack for its setting. [98]
The game's online multiplayer mode has also been well received by critics. [6] [86] Game Informer's Reiner praised the character customization in multiplayer, noting that it ran "just as smoothly" as the single-player game. [87] Boyer of 1UP.com called the multiplayer mode "excellent", [83] while IGN's Goldstein claimed it was one of the best options for the game. [89] Hicks of Official Xbox Magazine endorsed multiplayer as "hugely entertaining", [92] while GamesRadar's Walter praised the "seamless" process of entering multiplayer. [88] But Giant Bomb's Jesterman and Game Revolution's Tantino differed in their views on multiplayer, who first praised multiplayer as a "fantastic idea" but felt it was often There is a connection interruption problem. [94] [95]
PC version
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When Grand Theft Auto IV was released for Microsoft Windows in December 2008 , it received rave reviews. The average score calculated by Metacritic is 90/100, summed up as "universal acclaim" based on 40 reviews. [99] GameRankings gives an average score of 88% based on 40 reviews. [100] Critics praised the game's enhanced visuals [102] [106] [107] and graphics, [76] [101] [105] [107] and criticized the console version for its shortcomings. [101] [103] [105]
Some of the new features in the game, [105] [107] such as the new video editor were also well received, with Gamespot's Calvert calling it "a great way to get creative" , [76] While Eurogamer 's Kieron Gillen pointed out that the editor cannot predict the time, [103] critics also praised the game's custom radio station, which allows players to listen to music of their choice; 1UP.com 's Tom Chick called it the platform's best feature, [101] GameZone 's Steven Hopper claimed it was a "great touch" [107] The platform's upgrade made multiplayer The online mode has doubled from the console version's 16 players (32 players) and has also experienced positive feedback; Eurogamer's Gillen said, "It can be a bit confusing... (possibility for mayhem... increases... )", [103] while GameSpy's Will Tuttle thought it enriched the player's "resilience". [104]
The platform's enhanced visuals have been praised by many reviewers. [107] Andy Robinson of Computer & Video Games Magazine called the visuals "impressive", [102] and Tom Oli of VideoGamer.com called it "superb". [106] Conversely, the game was criticized for its system requirements, which were considered difficult to run with advanced visual settings [76] . [105] [106] Eurogamer's Gillen said that while the Windows version was "the most attractive version", such high specs were "annoyingly fiddly to get there". [103] GameSpy's Tuttle stated that demanding system requirements in exchange for other features in the game can be ignored. [104]
sales
In its first 24 hours, 3.6 million copies of Grand Theft Auto IV were sold, generating roughly $310 million in revenue. [108] Within a week, it had generated more than $500 million in revenue worldwide, the equivalent of selling about 6 million units for Take Two. [109] [110] [Note 6] The amount of sales even exceeded expectations. [112] [113] [114] A month later, the game had sold more than 8.5 million copies. [115] It set three Guinness World Records on May 13, 2008 : highest-selling video game in 24 hours, highest-selling entertainment product in 24 hours, best-selling video game in 24 hours, [ 116] All three records were later broken by Grand Theft Auto V. [117] On March 11, 2011, Take-Two announced that the game had sold more than 20 million copies, and the entire Grand Theft Auto franchise had sold 100 million copies at the time. [118] As of July 2013, the game had sold over 25 million copies. [119] Its first-ever sales figures were not broken until the release of its successor, Grand Theft Auto V. [120]
In the UK, the game became the fastest-selling game of all time, with more than 631,000 copies sold in 24 hours. [121] [122] Breaking the record for Grand Theft Auto: San Andreas (501,000 sets) for the same period. [123] Five days after its release, the game had sold 927,000 copies in the UK. [124] [125] In the United States during the same period, 2.85 million units have been sold. [126] By the end of 2008, 5.18 million units had been sold in the United States. [127] Japan 's Media Create reported that 133,000 sets and 34,000 sets were sold on PlayStation 3 and Xbox 360 in Japan in the first five days of the game's release. [128]
Special edition
It was officially announced on May 21, 2007 that a " Grand Theft Auto IV Special Edition " [129] would be released, which would be housed in a metal safe and would contain:
- A key and keychain for this metal safe
- A limited edition Rockstar travel bag
- A "Grand Theft Auto IV Art Book" containing never-before-seen art
- Game Soundtrack CD (only available in this special edition)
- A specially packaged PS3 or Xbox 360 game disc
It retails for $89.00 in the US and $ 149.95 in Australia .
Information sheet
Two expansion packs for Grand Theft Auto IV have also been released. Both expansions were released on Xbox Live as Downloadable Content (DLC), [130] requiring the original game to be installed. They were later bundled as a standalone game - Grand Theft Auto: Chapters of Liberty City was released on the PC platform, so there was no need to install the original game. [131] Dan Houser stated that the expansion showed "a different side of Liberty City". [132]
The first expansion, Grand Theft Auto: The Lost and Damned , was released on February 17, 2009, [133] starring Johnny Klebitz, the Liberty City motorcyclist "The Lost" ) member. The second expansion, Grand Theft Auto: Songs of Nightlife , was released on October 29, 2009, [134] starring Luis Fernando Lopez, the nightclub owner Tony Prince , nicknamed " Gay Tony", and followed him to help resolve conflicts between gangs, friends, and families. [131]
Jeronimo Barrera, vice president of product development at Rockstar Games, said the expansion was just an experiment because it wasn't certain that enough players would be able to access online content on the XBOX360. [135] Lainie Goldstein, CFO of Take-Two Interactive, revealed that Microsoft has invested $50 million in the two expansions. [136] In January 2010, Rockstar announced that the DLC and the Liberty City Chapter would be released on PlayStation 3 and Microsoft Windows platforms on April 13, 2010 [137] in North America and April 16, 2010 in Europe [137] . [138]
The two expansions were eventually released as expected under the title Grand Theft Auto IV: The Complete Edition, [137] [139] including the original Grand Theft Auto IV and its two expansions , displayed on the online store. [140] According to Rockstar's confirmation, the release date of the XBOX360 version is October 26, 2010 in North America and October 29, 2010 in Europe. [141]
Controversy
City image influence
On March 29, 2007, the official Rockstar website released the first trailer for the game. Some landmarks of New York City, such as the Statue of Liberty , Times Square , etc. , appeared in the film . The narrator in the film said: "Life is complicated. I killed people, smuggled people, sold people. Maybe here, things will be different" ( Life is complicated. - I killed people, smuggled people, sold people. Perhaps here, things will be different. ), New York City officials were shocked that the game chose New York City as the game situation, and said that the game did not reflect the actual crime situation in New York City [142] New York City Mayor Mike Bloomberg 's speech People said: "The mayor does not support any video game that gets points by hurting and killing police" [143] International Game Developers Association Director General Jason Della Rocca criticized New York City officials Hypocrisy, meaning they only criticize video games, not other entertainment, such as other books, movies, TV shows set in New York. [144]
Indicted by law
Florida attorney Jack Thompson , who has repeatedly criticized the violent content of video games , said he would take action to prevent Rockstar from releasing the game. [145] As of March 16, 2007, Rockstar 's parent company, Take Two Interactive, sued Thompson in Florida, seeking to characterize Thompson's efforts to prevent the company from releasing games as " public nuisance ." So in the mission "Final Interview", Nick is asked to go to a law firm to kill the lawyer, hinting at his dissatisfaction with Jack Thompson 's frequent troubles with Rockstar .
Drunk driving episode
After the game was released, it was also criticized. Some prominent figures such as George Galloway, Jack Thompson and Hillary Clinton have criticized the game because of agencies, including New York City officials and "Mothers Against Drunk Driving." Organization (Mothers Against Drunk Driving, MADD). [146] MADD asked the ESRB to upgrade the game's rating from "M" (17+) to "AO" (Adults Only) because the game's content included drink-driving . [147]
Game censored
The original version of Grand Theft Auto IV was pre-reviewed in Australia and New Zealand, allowing the game to meet the requirements of the Australian rating system. [Note 7] [148] However, the work was resubmitted to the New Zealand Office of Film and Literature Classification due to the dissatisfaction of Stan California, a 21-year-old student, and New Zealand's Obtained a modded version of the game that has been reviewed under Australian law. The unmodified version was later given an R18 rating and banned from sale in New Zealand. [149] For the PC version, the uncensored version of the game is rated MA15+ in Australia. [150] Following the release of The Lost and Damned , a patch for the game distributed by Rockstar included Australian uncensored content. [151]
Derivative social issues
There have been reports of crimes from playing Grand Theft Auto IV from the UK and the US. [152] For example, buyers of a game store near Croydon, London, were violently attacked, including store employees. It was later reported that although the actions of the two groups [153] had nothing to do with the game's plot, it still caused a moral panic about the game . [154] Six teenagers were arrested in June 2008 after assaulting and robbing several victims and attempting a carjacking in New Hyde Park , New York. According to police, the teen claims to be inspired by Grand Theft Auto IV
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